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91.
The display units integrated in today's head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to the virtual environment (VE), the perspective projection used to render the VE has to be adjusted to the limitations caused by the HMD characteristics. In particular, the geometric field of view (GFOV), which defines the virtual aperture angle used for rendering of the 3D scene, is set up according to the display field of view (DFOV). A discrepancy between these two fields of view distorts the geometry of the VE in a way that either minifies or magnifies the imagery displayed to the user. It has been shown that this distortion has the potential to affect a user's perception of the virtual space, sense of presence, and performance on visual search tasks. In this paper, we analyze the user's perception of a VE displayed in a HMD, which is rendered with different GFOVs. We introduce a psychophysical calibration method to determine the HMD's actual field of view, which may vary from the nominal values specified by the manufacturer. Furthermore, we conducted two experiments to identify perspective projections for HMDs, which are identified as natural by subjects--even if these perspectives deviate from the perspectives that are inherently defined by the DFOV. In the first experiment, subjects had to adjust the GFOV for a rendered virtual laboratory such that their perception of the virtual replica matched the perception of the real laboratory, which they saw before the virtual one. In the second experiment, we displayed the same virtual laboratory, but restricted the viewing condition in the real world to simulate the limited viewing condition in a HMD environment. We found that subjects evaluate a GFOV as natural when it is larger than the actual DFOV of the HMD--in some cases up to 50 percent--even when subjects viewed the real space with a limited field of view.  相似文献   
92.
93.
This paper presents a new method for three dimensional object tracking by fusing information from stereo vision and stereo audio. From the audio data, directional information about an object is extracted by the Generalized Cross Correlation (GCC) and the object’s position in the video data is detected using the Continuously Adaptive Mean shift (CAMshift) method. The obtained localization estimates combined with confidence measurements are then fused to track an object utilizing Particle Swarm Optimization (PSO). In our approach the particles move in the 3D space and iteratively evaluate their current position with regard to the localization estimates of the audio and video module and their confidences, which facilitates the direct determination of the object’s three dimensional position. This technique has low computational complexity and its tracking performance is independent of any kind of model, statistics, or assumptions, contrary to classical methods. The introduction of confidence measurements further increases the robustness and reliability of the entire tracking system and allows an adaptive and dynamical information fusion of heterogenous sensor information.  相似文献   
94.
Architectural prototyping is the process of using executable code to investigate stakeholders’ software architecture concerns with respect to a system under development. Previous work has established this as a useful and cost-effective way of exploration and learning of the design space of a system and in addressing issues regarding quality attributes, architectural risks, and the problem of knowledge transfer and conformance. However, the actual industrial use of architectural prototyping has not been thoroughly researched so far. In this article, we report from three studies of architectural prototyping in practice. First, we report findings from an ethnographic study of practicing software architects. Secondly, we report from a focus group on architectural prototyping involving architects from four companies. And, thirdly, we report from a survey study of 20 practicing software architects and software developers. Our findings indicate that architectural prototyping plays an important and frequent role in resolving problems experimentally, but less so in exploring alternative solutions. Furthermore, architectural prototypes include end-user or business related functionality rather than purely architectural functionality. Based on these observations we provide recommendations for effective industrial architectural prototyping.  相似文献   
95.
The present paper introduces three facets of information overload in email communication: A large amount of incoming information, inefficient workflow, and deficient communication quality. In order to cope with these facets of information overload, a training intervention was developed and evaluated. Data were collected from 90 employees on several evaluation levels within a longitudinal evaluation design (one pretest double posttest design). The results reveal that the training contributed to an increase in knowledge and media competencies. We also found evidence for a transfer of training contents to the workplace. Finally, strain diminished on several dimensions. In particular, problems with media usage and work impairment decline significantly, an effect that was stronger for those participants who face a large amount of email at their workplaces.  相似文献   
96.
Powder injection molding is a preferred technology for the production of micro parts or microstructured parts. Derived from the well known thermoplastic injection molding technique it is suitable for a large-scale production of ceramic and metallic parts without final machining. To achieve good surface quality and control the part size and distortions is an important goal to allow mass production. This means that all process steps like part design adjusted for MIM/CIM-technology, appropriate choice of powder and binder components and injection molding simulation to design the sprue are required. Concerning the injection molding itself high quality mold inserts, high-precision injection molding with suitable molding machines like Battenfeld Microsystem50 or standard machine with special equipment like variotherm or evacuation of the molding tool and an adjusted debinding and sintering process have to be available. Results of producing micro parts by powder injection molding of ceramic feedstock will be presented.  相似文献   
97.
98.
Service Composition Issues in Pervasive Computing   总被引:2,自引:0,他引:2  
Providing new services by combining existing ones—or service composition—is an idea pervading pervasive computing. Pervasive computing technologies seek to concurrently exhibit context awareness, manage contingencies, leverage device heterogeneity, and empower users. These four goals prompt service-composition-mechanism design requirements that are unique to pervasive computing. This article catalogs service composition mechanisms and describes their variation points, which indicate how well the resulting compositions meet the four goals.  相似文献   
99.
Actions performed by a virtual character can be controlled with verbal commands such as ‘walk five steps forward’. Similar control of the motion style, meaning how the actions are performed, is complicated by the ambiguity of describing individual motions with phrases such as ‘aggressive walking’. In this paper, we present a method for controlling motion style with relative commands such as ‘do the same, but more sadly’. Based on acted example motions, comparative annotations, and a set of calculated motion features, relative styles can be defined as vectors in the feature space. We present a new method for creating these style vectors by finding out which features are essential for a style to be perceived and eliminating those that show only incidental correlations with the style. We show with a user study that our feature selection procedure is more accurate than earlier methods for creating style vectors, and that the style definitions generalize across different actors and annotators. We also present a tool enabling interactive control of parametric motion synthesis by verbal commands. As the control method is independent from the generation of motion, it can be applied to virtually any parametric synthesis method.  相似文献   
100.
System and process auditors assure – from an information processing perspective – the correctness and integrity of the data that is aggregated in a company’s financial statements. To do so, they assess whether a company’s business processes and information systems process financial data correctly. The audit process is a complex endeavor that in practice has to rely on simplifying assumptions. These simplifying assumptions mainly result from the need to restrict the audit scope and to focus it on the major risks. This article describes a generalized audit process. According to our experience with this process, there is a risk that material deficiencies remain undiscovered when said simplifying assumptions are not satisfied. To address this risk of deficiencies, the article compiles thirteen control patterns, which – according to our experience – are particularly suited to help information systems satisfy the simplifying assumptions. As such, use of these proven control patterns makes information systems easier to audit and IT architects can use them to build systems that meet audit requirements by design. Additionally, the practices and advice offered in this interdisciplinary article help bridge the gap between the architects and auditors of information systems and show either role how to benefit from an understanding of the other role’s terminology, techniques, and general work approach.  相似文献   
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